← Back to Projects

Adventure Game

📅 Completed: January 2024
🔧 Java, OOP
👥 Solo Project
Adventure Game Screenshot

A text-based adventure game implemented in Java, showcasing object-oriented programming principles and design patterns. The game features a modular architecture that allows for easy extension and modification of game elements.

Key features include:

  • Dynamic character creation and progression system
  • Interactive storytelling with multiple story branches
  • Inventory management and item interaction
  • Combat system with various strategies
  • Save/load game state functionality

The project demonstrates the implementation of inheritance, polymorphism, and encapsulation through a well-structured class hierarchy. The game engine is designed to be extensible, allowing for easy addition of new features and content.

Technical Implementation

The game architecture follows the Model-View-Controller (MVC) pattern, separating game logic, user interface, and data management. The codebase is organized into packages that reflect different aspects of the game:

  • Core game engine and mechanics
  • Character and entity management
  • Story and quest system
  • User interface and input handling
  • Data persistence and serialization